Interview with Community Games Developers
Friday, February 29th, 2008From guardian.co.uk (http://blogs.guardian.co.uk/games/archives/2008/02/28/xna_and_the_future_of_bedroom_coding_part_one.html ):[QUOTE]We speak to the developers behind Microsoft’s first batch of freely available community-developed Xbox 360 games. It’s the revenge of bedroom coding!Meet ‘Walaber’, developer of JellyCar, Brian Cable, responsible for Proximity HD, James Silva of The Dishwasher: Dead Samurai fame and Jeff Pobst and Michael Austin of Hidden Path Entertainment, creators […]